Thursday, 31 May 2012

Sleeping Dogs – 8 reasons it might be the most awesome game of 2012

Adding another layer to the melee is the ability to use environmental objects to finish off foes. These, too, are marked, and it's easy enough to grab an enemy, drag them over to a dumpster, and throw them inside. That's light when compared to the other attacks we saw, though – Shen can also throw enemies into incinerators, toss them onto meat hooks, or smash their faces into fan blades.

Whenever you do this, it actually has a chance to intimidate opponents, which will send Shen into a frenzy and have a chance to scare off enemies. Which, obviously, makes sense, since there's no better deterrent to fight than seeing someone toss your buddy onto a meat hook.


Yosumin!


If there was one thing you could say about Yosumin!, one thing that was incontrovertible, it'd be that it's addictive. Regardless of the simplistic and repetitive gameplay, it's just one of those games that keeps you hooked with a "one more go" factor, hours after you've grown tired of its click, drag and repeat mechanic. The best puzzle games are daringly simplistic though, so does Yosumin! have the hidden depths of a Peggle or a Plants vs Zombies?



Well, no, not really (you'd probably already guessed that was coming). While we've played it now for this review, we seriously doubt we'll ever go back to it on our own time. Contrast that with a game like Peggle, where we've done all of the extra challenges (well, most) and it becomes clear that there's just not enough about Yosumin! to make it a stayer.


The premise of the game is irrelevant, so we won't bother talking about it. What you do is have a 9x9 grid filled with different colored icons. The object is to create squares and rectangles with the same color icons (or certain special ones) at each corner. Each stage gives you a certain task to complete, like match X number of reds, greens and yellows. Special icons, if included in your shape, boost your time, shuffle the icons about, and so on. If you create four shapes with the same colour icons, that color is completely removed from the board temporarily.



Square Enix have tried to add various elements to the game to keep it interesting, such as an endless mode or various treats that provide bonuses when selected. The problem is it just lacks replay factor. Granted, the first time might have you playing for hours, but once you've become too frustrated with it, you'll most likely never bother with it again. This casual game is cheap and cheerful, plus there's a free demo, but Yosumin! might not be worth it in the long run.


Jun 24, 2009


Wednesday, 30 May 2012

X-Blades


Ayumi is a petulant manga-style treasure hunter, exploring third-person hack-'n'-slash ruins. We'll spare you the details of the pretty, jumbled cutscenes which entirely fail to explain what's going on, because this is about as generic an action game as you could imagine; the story is only there to string together a series of temples and ruins in which you hit lots of things with a sword or some bullets. Because Ayumi has gun blades! Swords that are guns!



You pick up 'souls', which are really experience points. These can be spent on new skills – which are spells – and health and rage packs. Rage being mana. We see through your semantics, X-Blades. Repetitively, each location locks its exit until you've cleared all the baddies. And to a degree, that's fine. You hammer away with the main attack, fire bullets to take down flying creatures and unleash your powers for heftier damage. The trouble is you do just this, with little variation in challenge, again and again.


It's also buggy. One tiresome sequence requires that you perform a forward dive, a move Ayumi is only prepared to pull off at random. The environments are clippy, and the lock-on targeting would rather pick a distant invisible creature on the other side of a solid wall than the 14 currently trying to rip off your face.



But X-Blades' greatest crime is to be dull. The explosions and spells look lovely, but the game itself is drudgery. Ayumi's abilities constantly grow, but are never applied in a novel way. When each new level feels about as interesting as doing the washing up, you may as well do that instead.


Apr 29, 2009


NCAA Football 13 preview

For the first time, players can put themselves in the shoes of sixteen former Heisman Trophy winners to re-create their accomplishments. The twists are that each challenge takes place in the present day and you can put any of the players on any team. Want to take Ohio State legend Archie Griffin to archrival Michigan, cover man Barry Sanders to Oklahoma State, or Tim Tebow to Florida State? No problem.

An added dimension is the inclusion of several hours of video featuring each winner's story, interspersed at various points throughout the season. During your campaign to capture the Heisman, you'll hear them talk about different things that impacted them during their college careers, adding an element of story and emotion to a mode that could otherwise feel much more mechanical.


The list of players is interesting, ranging from recent winners like Robert Griffin III, Matt Leinart, and Mark Ingram, but also reaches back to players like Tim Brown, Herschel Walker, and Jim Plunkett. Others include Doug Flutie, Andre Ware, Charlie Ward, Carson Palmer, and Eddie George; the variety of players and styles should provide plenty of interesting moments. We're definitely excited about this one.


Cripes! Five Atari games you'll actually want to play


Quick question: What was the last Atari game you cared about? Need a reminder? Maybe you enjoyed Test Drive Unlimited, or Ace Combat 6. Or perhaps you played Grand Prix Challenge on PS2. But, more likely, you won't be able to remember anything Atari-related since the 5200 (if you were even born then). It feels like the company has been dead in the water for a good few years now – but they're hoping that's about to change. If Atari's recent press event in London told us one thing, it's that they mean business.


With ex-Sony man Phil Harrison on board and fingers in practically every gaming pie (thanks to distribution deals with publishers the world over), and a brand that everyone recognises, Atari has the foundations in place to become great once again. But, most shockingly, it's actually got some great games to back it up. Here are five games Atari were showing off that we reckon you're going to want to play.


Tekken 6: Bloodline Rebellion




What is it? 
Tekken 6. Yes, the Tekken 6. You see, Atari has a distribution partnership with Namco Bandai which means Tekken 6 is in its European portfolio for 2009.


Why you'll want to play it:
Well, it's Tekken 6, isn't it? And while it may not be the most revolutionary fighting game ever made, it's still revered and loved by its legions of fans, most of whom have been around since the game's PSone days. It's also got weapons in it, though they're not as integral as they are in Soul Calibur IV. We even saw new character Alisa get out twin chainsaws and use them in her attacks. It's not gory, but a bit surreal. Definitely cool, though.


There's an expansive costume edit mode and the character models and their clothing are now separate 3D entities allowing a super-advanced flowing cloth. Now, if the hackers can just work out how to set the cloth opacity to zero…


When's it out?
Autumn 2009


Ghostbusters



What is it? The movie tie-in of one of our favourite films of all time – Ghostbusters. This was previously an Activision game, but they dropped it and Atari picked it up.


Why you'll want to play it:
It's a brilliant realisation of the Ghostbusters universe, complete with the majority of the original cast reprising their roles. It's got Slimer, the librarian and Mr Stay Puft in it. It's got fully destructible hotel dining rooms to exorcise. It's got libraries full of separate 3D books that you can throw around, before watching them become possessed and come after you in the shape of a human. Even the sound effects are lifted straight from the movie. Just look at our shaky-cam footage of the game and give us one good reason why you wouldn't want to play it.






http://www.gamesradar.com/cripes-five-atari-games-youll-actually-want-to-play/



When's it out? 
June 2009


Obscure: The Aftermath


Obscure: The Aftermath is a survival-horror game aimed at people that love Hollywood screamers. The story involves a rowdy fraternity party that unleashes mutants on a college campus, and the to-do list calls for hacking up those creatures with hockey sticks, chainsaws, and other fun killing implements. Sounds sweet, right? NOT! The action is weak and the graphics are butt-ugly.



Atmospherically, the game does what it needs to do. The dorms are spooky at night, bloody creatures frequently crash through windows, and the rock-orchestra music evokes memories of classic Buffy the Vampire Slayer episodes. Since the setting is a college, the cheesy dialogue scenes are appropriately peppered with references to drinking, drug use, and promiscuous sex. Half the girls are running around with their thong underwear sticking up out of their jeans (showing their "whale tails").


Searching for keys, swapping between six characters to solve puzzles, and repeatedly tapping the attack button to chop at zombies is fine for a short while. However, the honeymoon ends once you realize you're going to be seeing the same carbon copy muties throughout the whole game.


Oh boy, it's that blobby zombie thing, AGAIN!



The CPU controlled helper also has a habit of getting in your way. Thankfully, you can alleviate that by handing someone else a second controller and making them control the tagalong.


When you aren't yelling at your CPU buddy to move, you'll be cursing the frequent password cracking minigames that grind the story to a halt while you unscramble letters to reveal words like "Mozart" and "Picasso."


Monday, 28 May 2012

Sacraboar


The key to streamlining a concept is knowing when to stop hacking at it. Sacraboar has stripped too much from the RTS template, to the detriment of its one-on-one capture the flag action.



Two opponents face off over a symmetrical map, each of their bases stocked with a castle (for troop spawning), a power station (they speed up construction) and a pig (your bacon flavored flag). In battle, there are just six types of troop to choose from. Men in armor, men with arrows, tanks on stilts, flying bats... Each has a specific role to play. Faster units, like the tribal hunters, are designed to capture a piggy. Tanks blow most stuff up, but they're countered by an EMP firing, ultro-tank. Bats hover overhead, spitting goo, but they're easily grounded by hatchet chucking infantry. Stupid bats.


It's a maze of micromanagement. You have to be intimately familiar with what each unit does, or you're going to get hammered. And that's where it all falls apart. The inept art design is the worst failing. Your troops are indistinct, and difficult to tell apart. More often than not, you'll be left exposed because you simply can't make out your targets in the melee.



A bucketload of competitive modes cover for Sacraboar's sparse central game; leagues, tournaments and handicap challenges are neat additions, but they highlight how lightweight the game is. Sacraboar may well find a comfortable pocket of support. It's laser-focused on delivering a tense, one-on-one game, but its rewards are blurred under no-frills packaging and a too-serious demeanor.


Jan 6, 2010


Rock Band Blitz preview - hands on without any plastic instruments


Following our promising sneak peek of Rock Band Blitz back at PAX East, we couldn't wait to get more hands-on time with the arcadey, fake guitar-free, rhythm-based title. At a recent pre-E3 preview, where Harmonix revealed a number of new features and songs for the forthcoming XBLA and PSN entry, we were able to do just that.  



The first thing that hits you about Harmonix's throwback to Frequency and Amplitude, well, aside from the fact it's not played with a plastic peripheral, is that it forces you to re-think everything you've learned in recent rhythm-based games. Instead of tasking players with nailing as many notes as possible, it encourages them to not play perfectly. Rather than measuring success by how many symbols are matched, it rates players' performance by how high they can rocket their score. Sure, posting big numbers still calls on some classic note-matching skills, but a variety of other factors play just as prominent a role in placing you atop the leaderboards.


Much like previous Rock Band games, Blitz features up to five note-filled tracks for guitar, bass, drums, voice, and keyboards. But because it's a single-player game, one person is responsible with managing all the instruments. It's at first tempting to fall into old habits, sticking to a single track and obsessively trying to tackle every note. However, while this method might have earned adoring fans in previous iterations, it yields only a paltry point total in Blitz. 


After a few lackluster performances of Jessie's Girl, we started to master Rick Springfield's early 80's hit by frantically swapping between all tracks to top out their score multipliers. Each track only has two lanes of notes and the obvious strategy is sticking to the most densely populated areas. Cruising the drum track whenever Jessie's Girl approaches its infectious pre-chorus percussion section, for example, is a good place to start.



Of course, juggling tracks and notes is just a small part of the score-ratcheting equation. The best leaderboard squatters will also learn to master Blitz' Overdrive and note power-ups. The former is unleashed by the player once a corresponding meter is filled, while the latter is triggered by hitting rare purples notes. Harmonix had previously revealed Bandmate and Bottle Rocket, which allow the A.I. to tackle a track and clear faraway notes with a burst of fireworks, respectively. While these two were available during our demo, the developer also let the leash off a trio of new Overdrives. The self-explanatory "2X" doubles points when activated and "Shockwave" uses its namesake to consume all notes in its path. The most interesting one, though, was Jackpot; as its tempting name suggests, players can earn big points deploying it in a dense area, but missing a single note during its run returns those earnings to zero. 


On top of these additions, our latest run at rock stardom also introduced us to Synchrony, Flame, and Runaway note power-ups. Synchrony allows seamless switching between tracks so streaks aren't broken, while Runaway notes take off, accrue points, and grant big bonuses when the player catches up with them. A bit of a cross between the Pinball and Blast point-boosters we saw at PAX East, Flame earns points for all notes it consumes and can be sustained with a bit of skill. Power-ups - some of which can be selected like load-outs prior to starting songs - generally send scores soaring even if used carelessly. However, mastering when and where to use them, as well as learning which ones complement each other best, is the key to squeezing the most points from them. For example, with some thoughtful tinkering - okay, Harmonix actually tipped us off - we discovered Bandmate power-ups keep Flame notes burning longer.


We also got to test a new control scheme. We still switched tracks with the 360 controller's triggers and deployed power-ups with the X button, but rather than using the D-pad and A button to play left and right notes, respectively, we did so with the analog sticks. Where we found the D-pad a bit clumsy for such a fast-paced experience, the sticks felt super-responsive. 



Playing Rock Band Blitz - solo, on a gamepad, with headphones, for nearly an hour - yielded an addictive, arcadey experience that kept our thumbs busy and heads bobbing. We can't give the absorbing gameplay complete credit for that, though; as with all music games, Blitz is only as good as its track list. From Fall Out Boy to Foster the People, Blink 182 to Barenaked Ladies, Blitz boasts 25 songs, all of which are compatible with Rock Band 3. Even better, the series' existing library of 3600-plus tracks can be played in Blitz. Both a welcome evolution and nostalgic roots-revisiting entry in the genre, Blitz is shaping up to be the ultimate easy-to-learn-difficult-to-master music game. 


Sunday, 27 May 2012

Dream Inn: Driftwood [FINAL]

Dream Inn: Driftwood [FINAL] | 221 MB

Restore the Driftwood Inn! Formerly Seaside's premiere resort, this old gem has fallen into disrepair. But with the help of your boisterous inn manager, Emma Gray, and her darling cat, Pris, you can bring back the Inn’s Victorian era brilliance. Take a stroll in the garden and customize the Inn’s exterior with upgrades to create curb appeal. Explore luxurious guest suites, collect hidden items, and transform each room into a charming retreat in this fun Hidden Object game!

*Gorgeous graphics
*Multiple minigames
*Restore the Driftwood Inn!

Download: 

Tearstone [FINAL]

Tearstone [FINAL]| 233 MB

Set off on an adventure and help your professor with a mysterious discovery in Tearstone, a fun Hidden Object game! Change your life forever as you explore unusual locations and meet interesting characters. Take on challenging minigames, unique puzzles, and mind-bending quests in this unique game. Unravel the mystery and discover the truth of the Tearstone!

*Incredible gameplay
*Fantastic puzzles
*Set off on an adventure!

Download: 
Walkthrough:

Elizabeth Find MD Diagnosis Mystery: Season 2 [FINAL]

Elizabeth Find MD Diagnosis Mystery: Season 2 [FINAL]| 62 MB

Welcome to the life and death drama of the Emergency Room! Follow a team of young doctors and their mentor, Monica Roberts as you unravel a seemingly insoluble problem to provide the key clues for treatment and diagnosis. Analyze the disease in labs, collect clues, and analyze symptoms to save lives in the continuing adventures of Elizabeth Find MD Diagnosis Mystery in Season 2!

*The stakes and drama are higher in this Hidden Object sequel.
*Help Dr. Find solve three all-new medical mysteries.
*Uncover strange symptoms, determine a diagnosis, and apply the proper treatment.
*Search for useful objects and play six lab mini-games like taking x-rays.
*Use realistic medical tools and follow proper procedures.

Download: 
Or:
Or:

Youda Farmer 3: Seasons [FINAL]

Youda Farmer 3: Seasons [FINAL] MULTI9 | 156,87Mb

In Youda Farmer 3: Seasons, the Bigboss is long gone and your farm is finally faring well. During a stormy winter night however, disaster strikes, reducing most of your farm to rubble. Once again you face the difficult task of rebuilding the village and your farm. Facing cold winters, bug ridden springs, hot summers and stormy falls, this new installment will put your farming skills to the test more than ever.
On the upside there are a lot of new features that will help you through these hard times. Build new farms and shops. Handle Take Away orders for the brand new Restaurant and buy tools in the pawnshop to improve your workflow. Build your very own Hotel and serve hungry guests your finest dishes. Show off your farming skills in 6 challenging games during the annual Country Fair!

* Experience 4 beautiful seasons
* Fend off seasonal disasters
* 8 new farms & shops and upgrades
* Over 20 new dishes and 10 new products
* Handle Take Away Orders
* Build your very own Hotel
* 6 challenging games in the Country Fair

Download:
Or:
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Saturday, 26 May 2012

Chloe's Dream Resort

Chloe's Dream Resort [FINAL]| 66 MB

The Dream Land resorts were once the perfect place to relax and unwind after a hard day’s work. But monsters scared all the customers and employees away! Now Chloe needs to fix up all the resorts, including a ski lodge, beach hotel, and a grand casino! Along the way, she’ll help customers ski, surf, dance, and even learn magic tricks! Save the Dream Land resorts in this fun Time Management Game!

*60 Fun Levels with expert challenges
*Upgrade your resorts with many upgrades
*3 Awesome Mini Games!
*Restore Fix and manage 6 resorts

Download: 
Or:

Friday, 25 May 2012

Jack of All Tribes [UPDATED FINAL]

Jack of All Tribes [UPDATED FINAL] |126 mb

Help Jack travel to the past and rule a primitive tribe in Jack of All Tribes, a fun Time Management game! Search for artifacts from the future that Jack needs to return to his own time. Free the tribe from the oppressive domination of the Dumbheads and fulfill Jack’s destiny. Introduce new technology to the tribe with help from the chief’s beautiful daughter and make your way home!

*Incredible gameplay
*Fantastic storyline
*Travel to the past!

Changelog:
This new version of the game fixes game crashes that were occurring when moving from one level to the next, including level 8, 16, 20, and 28. In most cases, the crash was followed by an Access Violation error that made it so that the game could not be started anymore as the save files were corrupted.

IMPORTANT:
You will need to create a new player profile if you update to the new version because the old profile won't work with the new version.

Download: 
Or:

Luxor HD [FINAL]

Luxor HD [FINAL] | 48 MB

Experience LUXOR like never before! Answer the call of the goddess, Isis, in this addictive marble-shooter game. Chains of colored spheres are working their way through ancient Egypt, and it’s up to you to stop them before they reach the pyramids.

Wielding your mystical winged-shooter, you must fire colored orbs into the chain to make matches of three or more, and eliminate the spheres from the chain. Clear out the entire chain, and you’ll work your way up to the next level.

Download: 
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Land Grabbers [FINAL]

Land Grabbers [FINAL]| 169 mb|

The Middle Ages is the time of Castles, Knights and Crusades. Now imagine that you are a brilliant military leader with your own troops. What could prevent you from conquering the world?
Land Grabbers combines classic elements of strategy, simulation, and resource management. Get ready to play 45 gripping levels in the woods, in the desert, the snow, and even on the lava-covered moon! Three different difficulty modes will challenge even the best strategy experts.

Download: 

Midnight Mysteries 3: Devil on the Mississippi Collector's Edition [FINAL]

Midnight Mysteries 3: Devil on the Mississippi Collector's Edition [FINAL]|266 MB

Mark Twain’s ghost has come to you seeking help. When Twain’s passion for literary history reignites a controversial debate about the true identity of Shakespeare, the age-old question resurrects one of the most evil interested parties. After waking the evil spirit, Twain sets about to rid his time of the darkness, but the plot only thickens. With Twain’s help, you have to unravel the connections to try to set history straight in Midnight Mysteries: Devil on the Mississippi!

The Collector’s Edition includes:
*Integrated Strategy Guide
*Wonderful Wallpapers
*Bonus gameplay
*Concept art

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Hidden Object Studios: I'll Believe You [FINAL]

Hidden Object Studios: I'll Believe You [FINAL]| 869 MB

The film is done but the props are still on location! No props, no premiere! Watch “I’ll Believe You” in the screening room, pay attention to the props used in each scene, and then find them on location! Make it to the premier just in time to watch the exciting ending! Oh! And don’t forget your tuxedo. Starring David Alan Basche, Patrick Warburton, Chris Elliot, Ed Helms, Mo Rocca, Fred Willard, and Thomas Gibson.

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Thursday, 24 May 2012

The Cave preview - First look at Double Fine's OTHER adventure game



The Kickstarted


And that's because the Cave is definitely a character in its own right. We got a LOST vibe when Ron Gilbert described it as a place that "People learn something about themselves; about who they might become." Seriously, if that doesn't sound like the LOST island, we don't know what does.


Once inside the cave, we saw what the gameplay actually looked like - and, truth be told, it was very different from what we expected. At face value, it appeared similar to a game like LittleBigPlanet – players can hop around, drag things, pick stuff up, and interact with different objects in the environment, just as they could in Media Molecule's platformer. Where it breaks off from others in that casual-platforming genre is in the ability to swap between characters to solve different puzzles, like having one hold open a door for another while the third stands on a switch. It's through this mechanic that The Cave meanders into the adventure genre (there's multiplayer, but it's strictly local and only when characters are on the screen at the same time, so it's use is extremely limited).




Swapping control of different characters is a major part of the gameplay, and vital to solving some of the puzzles. We saw two examples of The Cave utilizing adventure elements and changing between characters in order to progress the game. The first was fairly basic: the hillbilly needed to get through a door, but was blocked by a monster that would immediately jump in the way and slaughter him. He'd respawn, since the Cave actually wants them to succeed in order to "explore the dark spot in their soul [cue the LOST smoke monster noise]," but there was no easy way to get past the beast. Some exploration revealed a large, mechanical crane above a pit near the monster; after using a bucket of water on a hotdog vending machine (to boil the hotdogs, obviously) and ringing a bell nearby, the trio was able to work together to lure the monster, trap it in the spot, and defeat it with the crane.


The second puzzle was a bit more complex, and did a good job of showing off how the different characters play. While they all have the same basic abilities, each has their own story, and each has its own special ability. The knight, for example, is on a quest to find a powerful sword, which brings him (and the entire party) to a castle located within the cave. Here, he was met by a princess who possessed an amulet he wanted to obtain. In order to get her to fork it over, he decided the best course of action was to steal gold from a local dragon. The task was easier said than done when the dragon, like the monster we saw earlier, met any opponents with a quick attack and a quicker death.



To defeat him, he sent the scientist to the other side of the dragon's lair, where a large door could be opened with a key. The knight walked up to the dragon and used his Guardian Angel ability, which makes him temporarily invulnerable, and was able to distract the beast for long enough to allow the scientist to sneak in from behind to steal the gold. On the way out, she ignored the "Please close the door" sign and began to climb up platforms, heading towards the princess's room.


Along the way the screams of townspeople could be heard, amidst the roars of an angry, hungry dragon. "What idiot didn't close the door!" a voice yelled, and we burst into laughter. Double Fine's signature humor was prominent throughout the demo, and we found ourselves laughing again when the princess's quarters had already been invaded by the red dragon, who was just finishing up his feast when the scientist arrived. After he swallowed the princess whole, he coughed up the amulet and left... so, happy ending, right?



The Cave was unlike anything we've seen thus far from Double Fine, though that seems to be the norm from the company at this point. It certainly has a Maniac Mansion vibe - but it's married with modern-day sensibilities so nicely that it's accessible to rookie adventure gamers. We can't wait to see more, and to hopefully go hands-on with it before it releases for the XBLA, PSN, and PC in early 2013.