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Wednesday, 31 October 2012
Royal Envoy II Collector's Edition [FINAL]
Hotline Miami review
Games that force players to go around shooting people's heads off often provide a premise that explains why all this killing needs to happen. If we have a reason to kill--whether it's because of war, gangsters, or zombies--players are free from the burden of further thinking about the consequences. But what happens when a game doesn't grant us that privilege and, instead, forces us to constantly question our actions and morals? The answer to that question lies in Hotline Miami, a game that is as much an introspective journey into the violence of video games as it is thought-provoking to play.
Your trip begins with a tutorial that asks you, and not your character, if you like hurting others. Let's hope you're prepared for it, because what follows is nineteen chapters (or about five hours) that all begin with a strange phone call asking you pay a visit to different venues and kill anyone you run into. Each chapter follows this same pattern, and includes the occasional cutscene that raises more questions than it does answer them. It's a daring narrative style that works in Hotline Miami's favor, grabbing your attention and never letting go.
While its premise plays with your senses, Hotline's levels plays with your reflexes. Using the keyboard to move and the mouse to look around and attack, you'll be sneaking up on your foes with ease and slashing them from behind or shooting them from across the room. Doors can also be used to slam into enemies, knocking them unconscious and letting you jump on them to brutally finish them off. Your protagonist spares no mercy and ruthlessly cuts limbs off, beats people's heads in, and even rips their guts out. It's all quite ruthless, but so are the game's environments.
http://www.gamesradar.com/hotline-miami-review/
One hit is all it takes to kill you, so each level requires a measure of planning to make it out alive. While it plays like a stealth title, the game's AI isn't sharp, so it's easy to sneak up on someone and finish him off. Enemies react when they hear you using noisy firearms, but they fail to react even after you've thrown a knife at their buddy standing beside them. It's a strange design choice, but one that works in your favor. Hotline Miami soon becomes a game of trial-and-error as you begin to explore its gameplay quirks, like the fact that enemies can see through windows or that dogs can't be punched. Combat is formatted to keep you guessing, but never ends up being a frustrating experience.
As much as it is an exploratory journey, Hotline Miami plays out like any other arcade game, and rewards you at the end of each level with bonuses based on your performance. Running into a room full of enemies might get you killed, but it will get you extra points for boldness and a better letter grade overall. Your scores unlock weapons and masks you can equip at the beginning of each level, which grant you different abilities like faster finishing moves or silent guns. Strangely enough, the game never explains its scoring system, making it challenging to consciously improve your score.
Further, attacks have bizarre hit detection that are easily exploitable. An enemy will sometimes be shooting right at you, but if you get really close to him, you'll avoid getting hurt altogether. This is great when it works in your favor, but not so much the other way around. The game also has other technical issues, such as glitches that result in hard restarts and a spotty checkpoint save system. Hotline Miami can be played in one sitting, but some of the trickier levels make you wish the game had a better saving system that let you take breaks knowing your progress was safe.\
Thankfully, Hotline Miami's sound and visuals are executed perfectly, and help complete your descent into its grimy world. The upbeat, synthetic music you'll hear may juxtapose the gravity of what you're doing, but once you complete a level and are forced to walk back out of a building, past all the bloodied bodies you've murdered, the music shuts off and all you hear is a droning hum to intensify your self-reflection. It's quite chilling and very effective.
Under Hotline Miami's graphically limited 16-bit appearance lies a powerful game that lets you examine what it means to play violent video games. While it may lack a certain technical finesse, Hotline Miami manages to take players down a road not many games do. It's as much fun to play through the game as it is edifying to reflect on what we've done, and for that, it is quite powerful.
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Tuesday, 30 October 2012
Linlinkan:World Tour
A Day in the Woods [FINAL]
Tricks and Treats [FINAL]
Need for Speed: Most Wanted review
There's a moment an hour or two after you start Need For Speed: Most Wanted when everything seems to click into place. Before this happens, you'll be constantly slamming into walls and oncoming traffic, wondering how you'll ever manage to escape cops that drive tricked-out Corvettes, and unsure if the cars you're racing against consist of anything other than tail lights, objective evidence to the contrary not being easy to come across. But then, you find a car you like, you nab a few hard-earned upgrades, and you finally manage to get the hang of the game's sensitive drifting mechanism. If you can manage not to destroy your controller before you reach this meeting point of skill and experience, you'll be able to take in Most Wanted for what it is: a very engaging, if not ground-breaking, open-world racer.
Taking place in the city of Fairhaven, Most Wanted tasks you with becoming the most notorious street racer in the land by challenging the ten racers on the city's Most Wanted list. As with developer Criterion's Burnout: Paradise, you're free to explore the entire city as soon as you begin play, and there's plenty to find if you do so, including speed cameras, smashable billboards, and, of course, vehicles. The bulk of the 41 cars in Most Wanted are available from the outset; all you have to do is find where they're parked around the city and hop into them.
Mechanically, Most Wanted threads an interesting line between arcade looseness and simulation purity. No one's going to confuse this for Gran Turismo or Forza, but neither is it as forgiving as previous Burnouts or Need For Speeds. Keeping your car under control can be a task, especially in turns; emphasis is placed on controlled drifts to maintain speed while avoiding collisions and obstacles. What rubber-banding the game has generally favors your computer opponents rather than yourself, and there are plenty of races where you'll be matched up with cars that are straight-up faster than you are, forcing you to rely on proper turning and smart use of nitrous boost to make up ground. Most Wanted feels like a noticeably more challenging game than many recent arcade racers, especially in the early going, but it's a challenge that rewards skill and patience rather than luck.
http://www.gamesradar.com/need-for-speed-most-wanted-review-2/
"Challenging" can be a synonym for "frustrating" at times, of course, and Most Wanted does sport a fair amount of that. While civilian traffic can be a fickle mistress, more concerning is that the game does a downright poor job of indicating upcoming turns to you. Upcoming checkpoints are represented by a white line extending into the sky, but this will often be obscured by buildings if you're in the city, and while there are green markers that appear in your path to indicate sharp turns, these aren't always placed where they're most needed. The minimap will show you the path you're intended to take, but it's zoomed in far enough that you'll have to check it almost constantly if you're actually worried about an upcoming turn, and has the frustrating tendency to unnecessarily reroute you into oncoming traffic to boot. Discerning subtle turns on it, such as when you're supposed to hit a freeway offramp, is a difficult task at high speeds.
For an open-world racer, there are surprisingly few types of events in the single-player portion of Most Wanted. The bulk of the races are straightforward, finish-first affairs, with some complicated by the presence of police attempting to break up your joyride with spike strips and roadblocks. There are also events that drop you into the middle of a police pursuit and ask you to escape, as well as challenges that'll task you with keeping your average speed above a certain mark, but there's little variety beyond that. Since the game already includes takedowns, drifts, and the ability to pop big air off of ramps, it's curious that there aren't more events that focus on stylish racing, but for whatever reason this a game that feels like it offers fewer single-player draws than Paradise did four years ago. Once you conquer the ten cars on the Most Wanted list (which should take seven or eight hours), there's little to do for offline players other than go back and trick out the lower-powered cars that you previously unlocked, which is a decided anticlimax.
If the game doesn't offer a compelling value as a single-player title, that's more than compensated for by a wide array of genuinely enjoyable modes that are exclusive to multiplayer. You'll be asked to perform lengthy drifts, race to small elevated areas and attempt to stay atop them while everyone else is trying to knock you off, perform the longest jump off a ramp, race as part of a team, and plenty of other esoteric tasks, all while trying to avoid getting slammed into a wall by your competitors. The proceedings are absolutely chaotic, but in a way that seems joyful and unrestrained. Many of the events encourage wanton carnage, such as a race through figure-eight alleyways that result in massive, hilarious crashes at the midpoint, or a challenge to get the longest jump off a pair of ramps that face each other, ensuring that more than a few of your attempts will result in mid-air collisions.
If you're not big on multiplayer, there's little reason to pick up Most Wanted over, say, heading to the bargain bin for a copy of Burnout Paradise. If you're willing to invest a few hours to learning the game's quirks, however, and are at all interested in racing against your friends online, this suddenly becomes one of the most recommendable arcade racers to come along in the past few years. It's a shame that Criterion couldn't find a way to make the solo play more compelling, but after a few hours of fooling around with your friends online, the point quickly becomes moot, as you're unlikely to want to play by yourself after you get a taste of the legitimately great multiplayer on tap in Need For Speed: Most Wanted.
The PS3 version of Need for Speed: Most Wanted was used for this review.
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Monday, 29 October 2012
Brothers: A Tale of Two Sons preview
Developer Starbreeze recently showed off its upcoming adventure title Brothers: A Tale of Two Sons, and it seems to have some interesting ideas. The game is about two young brothers who set out into the world to find a cure for their ailing father. Along the way, players will have to solve puzzles using the brothers' differing personalities and abilities, encounter mythical creatures, and explore mysterious environments.
http://www.gamesradar.com/brothers-tale-two-sons-preview/
Big brother and little brother are both controlled by a single player from an isometric viewpoint. The left analogue stick controls the big brother's movement and the left trigger works as his action button. The opposite stick and trigger control the little brother. Both characters have a different personality and abilities from the other. The younger brother is playful and nimble, and the older boy is responsible and strong. These attributes affect the way they interact with the environment and other characters in the world.
Depending on which brother interacts with an NPC or object, you can get different results based on their personalities. For instance, at one point in the demo, the two encountered a white rabbit that was being shunned by his black-furred counterparts. When the big brother interacts with it, he picks it up, puts it down, and nothing special happens. When the little brother interacts with the rabbit, he playfully drops him in a pile of black soot from a nearby campsite, turning the white rabbit into the more socially acceptable color black. It is then accepted into the group--leading the brothers to the path forward.
The brothers' physical abilities affect the gameplay as well. Big brother may be required to give his younger bro a boost up to a ledge, to which a ladder can be dropped to open the path, or the two might have to work together simultaneously to get around dangers. In one area, the brothers needed to get past a guard dog that was watching over recently sewn bales of hay. To safely cross this section, the brothers take turns climbing on top of hay bales while the other distracted the dog by whistling and yelling.
Much of the game's charm comes from the characters' reactions to each other and the beautiful environments they explore. There is no real spoken dialogue, but the characters express themselves with their own gibberish language and animated, dramatic movements that convey the emotions of the characters very well. The environments are also visually striking. The camera often pulls back to show off the expansive vistas, and the autumn colors, steep cliff sides, and flowing creeks of the level we saw create remarkable surroundings to explore.
Starbreeze mentioned that Brothers will be a bite-sized experience--lasting about three to four hours--and is designed to be played through in a single sitting (much like Journey). Look forward to getting your hands on Brothers: A Tale of Two Sons early 2013 for XBLA and PSN.
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Sunday, 28 October 2012
Weird Park: Broken Tune Collector's Editions [FINAL]
http://www.filefactory.com/file/cfa4df4/n/WeirdPark-BrokenTuneCE.part2.rar
http://www.uploadstation.com/file/Xw3fFwe/part2
http://www.fileserve.com/file/pY3PuTd/part1
http://www.filesonic.com/file/2818330125/part2
Or:
Funny Hell [FINAL]
Kane's Plight
In Kane’s Plight you are Solaris Kane, and your “main quest” if you must have one, is simply to explore. There are a total of 4 towns and many quests in each. Nearly all quests can be completed in a good or evil way, and certain special quests will continue later depending on your previous actions. Since there are no battles whatsoever in this game, it’s all about the dialog, text, and crazy (but logical for the most part) quest scenarios.
There are a total of 4 skills in the game, as well as your good and evil stats.
-Survivability: Determines how you fare in dangerous situations.
-Mechanics: Lets you manipulate mechanical things.
-Beast Language: Lets you talk to animals!
-Climbing: Still not sure what this does... Oh yea, that’s right! It lets you climb!
Using these 4 skills you will be able to complete quests, complete them in different ways, and access new areas.
Friday, 26 October 2012
Recyclomania [FINAL]
Do you suffer from Recyclomania?! Build your own recycling plants and become a recycling master in this incredible Match 3 game! Katie and her environmentally aware friends Joey, Emi and Steve are truly resolved to keep on recycling until they build recycling plants for all types of recyclable waste. Start off collecting glass, metal, paper, and plastic waste to win new products that help you cure your Recyclomania!
*Help out Katie and her friends
*Build your own recycling plant
*Become a recycling master!
Mahjong: Legacy of Toltecs [FINAL]
Resurrection, New Mexico Collector's Edition [FINAL]
This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version.
The Collector’s Edition includes:
*Integrated Strategy Guide!
*Wonderful wallpapers
*Stunning soundtrack
*Bonus gameplay
Thursday, 25 October 2012
Medal of Honor: Warfighter review
It's curious to reflect on the fact that the Medal of Honor series took years to shift its focus away from World War II simulations after its main competitors, the Call of Duty and Battlefield franchises, both rebooted themselves as fully modern military shooters. Its eventual attempt to follow in their footsteps, 2010's Medal of Honor, was a disjointed affair, with single-player and multiplayer components developed by two different teams using two different gameplay engines. The new Medal of Honor: Warfighter addresses many of the problems of that game, and feels like a more unified and consistent product. Whether that's enough to draw your attention from the genre's heavy hitters might be another matter, though.
Using some of the same characters from its predecessor, Warfighter spins another tale of hard men doing hard tasks while speaking tersely and sporting only the grizzliest of beards. The story takes a while to cohere, and features a number of early-game missions that appear to have only tenuous connections to Warfighter's main plotline. You'll wind up effecting hostage rescues and sniping Somali pirates without any clue as to how those objectives have anything to do with the global terror plot you're supposedly focused on.
The game seems to realize that you've seen all this before, and thus introduces a subplot involving the failing marriage of Preacher, one of its lead characters. Unfortunately, the script is on the level of a Lifetime Original Movie, and the characters barely register as human beings, let alone people with complex emotional lives. Further, the poorly-rendered CGI cutscenes somehow manage to wind up looking far worse than the in-game visuals. The military-focused side of the story fares little better, as the bulk of those cutscenes involve watching the back of a man's head as he uses his computer and exchanges copious amounts of unexplained military jargon to unseen characters over the phone.
http://www.gamesradar.com/medal-of-honor-warfighter-review/
The gameplay is better than the story, but again, it rarely elevates itself above the standards of the genre. Danger Close opted use elements of Battlefield 3's Frostbite 2 engine for both portions of Warfighter, and as such, the gameplay feels very similar to that title. It does, however, retain the ammo system of its predecessor: Your sidearm has infinite ammo, and you can ask any of your computer-driven allies for more grenades and ammunition for your primary weapon at any time. In effect, it's impossible to ever run out of bullets, which eliminates the ammo-management tension that's usually inherent in a shooter. You'll quickly learn to simply empty a clip onto everything that moves without having to worry about running dry, reducing the challenge of the campaign significantly.
The on-foot missions here are linear to a fault, with the occasional de rigueur diversion into sniping or turret gunning or helicopter rides. The most audacious decision has to be the one to include an entire level that has you driving a car through Dubai, without any shooting taking place at all; surprisingly, it winds up being one of the game's most memorable moments. But it's still a woefully brief, below-average campaign, and while it takes some stabs at thrilling you with setpieces, they never seem to approach the gleeful craziness of the best moments of its competitors.
The multiplayer, thankfully, is quite a bit more fleshed out and enjoyable. While none of the game modes will wow anyone looking for innovation, Danger Close did double Warfighter's class system, giving each a special ability to draw from in combat. The Assaulter can whip out the ever-popular underslung grenade launcher, for instance, while the Point Man actually utilizes a surprisingly well-balanced wall hack that will let you see enemies through obstacles. Each class gets its own unique set of tiered killstreak support actions, and there's also the requisite hundreds of unlockables, mostly consisting of various gun parts, as well as a bevy of different nationalities for each class.
The neatest inclusion, though, is the simple-but-fun fireteam mechanic. Both sides in a multiplayer round are automatically split up into two-man fireteams, and sticking with your partner nets both of you a number of co-op-oriented bonuses. While it might not make up for the lack of any kind of co-op campaign play, it does manage to engender a small sense of camaraderie even in pickup games, and makes it easier to stick close to your friends in chaotic matches. EA's Battlelog system also makes it easy to keep track of your platoon's progress and check out how your playing history compares to that of your friends.
Although the multiplayer is competent, it's still not going to bowl over anyone who's sunk hundreds of hours into the latest Call of Duty or Battlefield. And that's really the story of Medal of Honor: Warfighter: It's a title that's merely decent while it attempts to compete with two of the most popular and well-executed shooter franchises in modern gaming. It can hang with the big boys graphically, but it still represents a series that is obviously playing a game of catch-up. Perhaps Medal of Honor will conquer that challenge and regain its place as the third pillar of modern military first-person shooters after another iteration or two, but Warfighter shows that it still has a way to go to do so.
This game was reviewed on the PC.
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Wednesday, 24 October 2012
Marble Popper Pack #1
*3 different modes for player selection
*Collect different special items
*Collect money to purchase pets
Strategy and action come together like never before in this exciting Marble Popper! An evil dragon has stolen one of the gems required to keep the Sky Kingdom afloat, and now it`s up to you to get it back! Use special upgrades and unique powerups to pop your way through this fantasy world. Chase the evildoer through challenging levels and prevent the Sky Kingdom from falling by retrieving the missing gem!
*Addicting gameplay
*Exciting powerups
*Save the Sky Kingdom!
Experience a dinosaur`s roar, grinding stones, and thunderous cheer when you enter Jurassica. Only a brave explorer dare travel the five colorful realms of Jurassica. Meander a wild jungle through an endless glacier, and slingshot your way to the edge of a blazing volcano. Own five houses and collect trophies in this rumbling puzzle-arcade game. Stoneloops of Jurassica is anything but your typical marble-popping game!
*Unique Pull & Push mechanic.
*Smashtastic power-ups.
*Can you conquer Jurassica?
Blackwell Collectors Set
The Blackwell Legacy is the first case in a miniseries of games that stars a medium named Rosangela Blackwell and her spirit guide Joey Mallone. Their mission, it seems, is to assist tormented spirits and investigate supernatural goings on. They don't understand why they are thrown together, but they do the best they can.
The duo's first case will involve a series of suicides at a local university. Something unnatural has forced these students to kill themselves, and nobody knows why. Rosangela, who is just coming to terms with her new status as a medium, finds herself cast as the unwilling detective in this gruesome mystery.
Blackwell Unbound (2)
The year is 1973. The sound of a lone, ethereal saxophone drifts over the Roosevelt Island promenade, while a series of accidents plague a midtown construction site. The citizens of Manhattan take no notice of these events, let alone think they are connected.
Embittered medium Lauren Blackwell and her spirit guide Joey Mallone are the only ones who believe that there is anything strange going on, and they are the only ones who can stop an enigmatic killer from striking again...
A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city? Or is somthing more sinister binding these events together?
Bizarre connections are a dime a dozen for the Blackwell family, but just how far back to they go? Medium Rosangela Blackwell and her spirit guide Joey Mallone are about to find out.
Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.
From seedy downtown nightclubs to penthouse apartments to a luxury yacht on the Hudson River, Rosa and Joey will unearth the truth about the underground world of street psychics. Including some secrets that Joey would rather be left buried.
Strange Cases AIO HOG 3 Pack
FBI Agent Claire Ellery has a knack for getting assigned strange cases. The latest—a triple kidnapping in a small, unknown town. But what initially seems like an open and shut case soon unravels into something much more sinister. Follow the tarot cards left by an anonymous source and search mysterious hidden object scenes for clues to help Agent Ellery rescue the kidnapped girls and stop an evil ritual in this chilling puzzle adventure game.
*Investigate hidden object scenes and clues
*Solve riveting mini-games
Claire’s partner has turned up dead, and police claim it was a suicide. Discover the truth in this fun Collector’s Edition!
Experience all the exclusive Collector’s Edition extras!
*The Collector’s Edition includes:
*A Bonus Strange Case: “The Case of the Missing Scientist”
*Helpful Strategy Guide
*Wonderful wallpapers
*Downloadable soundtrack
*Sneak peek into the next game!
Discover the Secrets of Grey Mist Lake! FBI Agent Claire Ellery has discovered another Strange Case and she needs your help to get to the bottom of a set of strange circumstances. Explore a town only spoken of in legend in this incredible Hidden Object Puzzle Adventure game and save the day. Dive into Strange Cases: The Secrets of Grey Mist Lake and uncover an incredible story with shocking twists!
This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version.
The Collector’s Edition includes:
*Bonus gameplay
*Integrated Strategy Guide
*Wonderful Wallpapers
*Concept Art
Family Vacation: California [FINAL]
*15+ challenging puzzles
*Fun for the whole family
Monday, 22 October 2012
Sonic & All Stars Racing: Transformed preview – Hands-on Sonic’s next racer
Sonic hasn't been in as many spin-off titles as his Nintendo counterpart Mario, but even if he is the fastest cartoon mammal on the planet, that doesn't mean he doesn't want to hop into a suped up racer and take a few laps around a track. In Sonic & All Stars Racing: Transformed, Sonic returns to the race track with some other familiar Sega brand faces and blazes through recognizable locations in transforming vehicles.
http://www.gamesradar.com/sonic-all-stars-racing-transformed-preview-hands-sonics-next-racer/
In Transformed, the majority of the tracks include sections where the road drops off into water or launches you high into the air. Normally, falling into bottomless pits or trying to drive through water wouldn't get you far in a racer, but your character's car transforms to adapt to the track (or lack thereof). As you come across one of these hazards, you'll pass through a large blue ring that morphs your vehicle (Transformers style) into either a speedboat, aircraft, or back into a car.
The transformation mechanic makes the races feel much more dynamic than a typical race track. On some tracks, the first one or two laps will stay the same, but some event may cause the road to collapse or make the previous path inaccessible. So the last leg of the race can be completely different than your previous runs. Instead of driving down a road, you might be flying through a valley in a helicopter, or dodging mines in a boat.
The tracks are all inspired by games like Panzer Dragoon, Samba Di Amigo, Jet Set Radio, and the Sonic series. One track that was particularly impressive was "Carrier Zone," which was based on Afterburner. The racers start off circling an aircraft carrier then transition from water, air, and land portions as they race between two naval ships. Each track is as aesthetically unique as their game franchise inspiration. The Samba Di Amigo level is incredibly vibrant and wacky, Sonic's zones bring the familiar loop-dee-loops and classic music, and the Jet Set Radio has intricate branching paths in an urban environment.
As with many racing titles, Transformed has a large focus on multiplayer. Ten players can compete online with randomly selected tracks in the standard Race mode. It does feel a bit odd to be unable to select the tracks you race on. When a lobby is created you'll have to play through a random race, then after that tracks can be voted on from another randomly generated set of three. Otherwise, the game feels much like a standard kart racer. You'll pick up power-ups like a homing, explosive RC car, an ice blast that turns opponents into ice cubes, and a tornado that turns unfortunate racers upside down.
Players get to choose from a cast of twenty characters from popular Sega franchises. The characters include Tails, Eggman, and Knuckles from the Sonic series, AiAi from Super Monkey Ball, BD Joe from Crazy taxi, and Ralph from the upcoming (video game inspired) "Wreck it Ralph" movie. Each character has unique racing attributes and vehicles. For instance, Sonic's racer turns into a jet-like vehicle when he enters a flying portion of a race, while Ralph's wrecking ball dragging truck transforms into a helicopter made from scrap-metal.
Sonic & All Stars: Transformed's morphing vehicles and track altering elements create a few surprises you wouldn't usually expect. Keep an eye out for when the racer hits stores on November 18 on Xbox 360, PS3, and Wii U.
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