Monday, 25 June 2012

Ghost Recon: Future Soldier review



When we see Tom Clancy's name attached to a military shooter, we automatically start to think tactically. Stacking up to breach doors, using gadgets to spy on enemy patrols, and swiftly taking down threats as a team plays a huge role in Tom Clancy's Ghost Recon: Future Soldier. But Ubisoft takes a small step towards the mainstream than say, the Rainbow Six series, and provides an accessible tactical shooter. You won't be ordering teammates to take cover, flank enemies, or give you cover fire (the AI does all that itself), unless you're coordinating with some co-op buddies through a headset.



Future Soldier comes in three meaty chunks, all with a huge emphasis on playing well with others. The entire story campaign can be played with four other buddies, Guerrilla takes your entourage through horde gameplay, and cooperative emphasis in multiplayer is a beast all its own.


The story takes place in the near future, in which soldiers have holographic HUDs, optical camo, and as many vision modes as any skull-polishing Predator. The (insubstantial) story leads to some real world locales, from Russia and the Middle East to snow covered mountains, deserts, and secret military installations. Though, for all the variety in the environments, the lack of any future elements conveys more generic sterility than a unique future world. It doesn't go as far as putting flying cars into cities, but it certainly doesn't push for visuals that look next-decade, which is a total letdown. Any technological advances outside our time-period are centered on the Ghost soldiers themselves, which shows in their gear and abilities.



Played alone, the campaign places you as the point man on an AI controlled four-man Ghost squad. Running from cover to cover, taking pot shots and tossing grenades is made easy with the intuitive control scheme, and the detailed animations combined with the shaky-cam cover transitions immerse you in the action. The computer-guided squadmates usually pull their own weight as they drop spotted enemies and generally avoid being a pain to deal with. There were a few annoyances, like AI forcing a good thirty second-long wait for one team member to stack-up for a door breach or the character collision getting screwy in narrow passageways, but they were few enough not to hinder the flow too much.


Ultimately, Future Soldier's campaign is best played with a full four-player party. Providing covering fire, using class specific gadgets, and synchronized killing all come into play. It's really gratifying to pull off coordinated enemy takedowns in stealth missions. Future Soldier makes this easy, with the "Sync Shot." Players tag up to four enemies to which each member of the squad targets. Once everyone is locked-on, the first person who shoots activates a short, slow motion window where the other players can squeeze off a kill shot. If it's done right the four enemies drop simultaneously, leaving your group to go along their merry way. It is extremely satisfying.



The campaign stays interesting by using a combination of gameplay styles mixed throughout. Stealthy "no alert" sections demand the most tactical planning, but there are also plenty of impressive setpieces that stoke that "videogame as action movie" feeling. So, you get a little bit of everything, and once you get through the eight-plus hour campaign, Future Soldier still has plenty to offer.


Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 review


When you've got rail-riding hobos, nattily dressed Flair-wolves and feral Vagrats (giant bipedal rats down on their luck) beating down your door, who ya gonna call? The Startling Developments detective agency, that's who. Adventurers and occultists Jonathan Gabriel and Tycho Brahe are the Sherlock and Watson-style alter-egos to the webcomic favorites of the same name. For the agency's third outing, Penny Arcade creators Jerry Holkins and Mike Krahulik have teamed up with 16-bit enthusiasts Zeboyd Games to create a tactically minded, lovingly rendered tribute to SNES-era RPGs, built around PA's particular brand of hyper verbal, off-kilter comedy.


If you've never played a Zeboyd title, they do for top-down RPGs what Shaun of the Dead and Hot Fuzz did for zombie and buddy cop movies. Rain-Slick 3 both lampoons old-school Final Fantasy-type RPGs and offers an admirable re-creation of the turn-based, four-character style. With its blocky aesthetic and excitable midi soundtrack, it could be mistaken for an early-90s release – upon first glance, at least. The telling, tongue-in-cheek plot points – like going up against the Evil King (that's his real name: Evil Bartholomew King) at the behest of the Good King, or pursuing the nefarious Dr. Blood – hilariously blow the game's cover.



However, fans of Chrono Trigger and the like who just want a meaty tactical experience, or a straightforward story, might find the game's wordiness tiring. Make no mistake though, players with a head for turn-based role-playing will find plenty to dig into. The game's class pin system allows each character to use three sets of abilities. Each has a base class and two additional combat roles that can be assigned. Giving the fisticuff-favoring Gabriel (the Brute class) the Tube Samurai class pin allows him to build extra strength and speed using battle stances. We found a favorite tactic in using our mage-like character Moira to unleash Rat Swarm, which inflicts Hoboism, bringing with it social disenfranchisement and upward of a hundred damage per round. Following it up with Bumfight made short work of most foes.


Dense portions of dialog and exposition reminded us of less-than-favorable moments of the top-down era. We were often tempted to skip vast chunks of conversation, wanting to get on with things but wondering if we'd miss something important. The game does suffer from a moment or two of poor pacing, like when we had to make our way through a haunted house, twice, fighting each ghost again. Just like back in the day, approaching an enemy begins a battle, and things are intentionally laid out so that skipping a fight is rarely an option.



Make no mistake, PA's signature comedic style is a boon to the game. It's just at its best when it's in digestible chunks. We often laughed out loud at enemy names, types of attacks and item descriptions. Two of our favorites: a "Magic" Ring whose level of magic bonus was "so small it's almost insulting," and a time traveling, tuxedo-wearing Epochosaurus ("nobody knows what his deal is"). Fans of the webcomic will recognize him, along with series regulars like the Deep Crow and those insidious Merch creatures. We half expected the infamous Paul Christoforo, of the Ocean Marketing fiasco, to make a cameo appearance.


Wordiness aside, the game is high on charm. Writer Holkins and the game's artists imbue the characters with chemistry, making their interactions come to life with just text and lightly animated character portraits. They even manage to give Gabe a rapport with Jim, a skull floating in a jar, whose only means of communication are emitting gurgles and strange smells.



Rain-Slick 3 is a lovingly well-made, if niche product. Your enjoyment of it can be gauged by the answers to two questions: Do you like old-school RPGs? Do you like Penny-Arcade? If you answered yes to both, this game was made for you. Of course, if that's the case, you probably didn't need a review to point you in the direction of this title. The game is also a mere $ 5, so if you're craving some gaming nostalgia circa 1995, but don't feel like yet another trek through Earthbound or Phantasy Star IV, Rain-Slick 3 is an easy choice for anyone with an appreciation for turn-based combat and a good Cthulhu reference.


Sunday, 24 June 2012

Jessica's Bow Wow Bistro [FINAL]

Jessica's Bow Wow Bistro [FINAL]| 67 MB

Serve up tasty treats for you and your pooch in Jessica's Bow Wow Bistro, a doggie adventure that's off the leash!

Taking inspiration from a client's little Chihuahua, Jessica is looking to expand her cupcake empire by dishing up premium pet treats. No longer will the community canines be subjected to inferior ingredients like fillers and dyes. After all, a healthy pooch is a happy pooch and they are part of the family.

Get Jessica's newest bistro booming by baking yummy delights for pets and their owners. Dazzle guests in 50 fun-loving levels with decadent décor and a kitschy kitchen where culinary creations appease the palates of people and pets. Master your time management skills and fetch lots of cash to earn upgrades and expand your shops. Create a menu of healthy, tasty treats to achieve big rewards.

*Dish up gourmet doggie delicacies in this endearing Time Management challenge.
*Bake delicious treats and decorate them in 50 wonderful levels.
*Call on assistants and throw bake sales for boosts in money and points.
*Purchase a variety of upgrades and electrifying power-ups.
*Create delightful dog treats with over 60 real recipes earned.

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thanx to VELOCITY